2016年12月22日 星期四

賭博遊戲

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
Text mytxt;
Text mytxt1;
Text mytxt2;
Text mytxt3;
Text mytxt4;
Text mytxt5;
Text mytxt6;
Text mytxt7;
Text mytxt8;
Text mytxt9;
Text mytxt10;
int mymoney1=0;
int mymoney2=0;
int mymoney3=0;
int mymoney4=0;
int mymoney5=0;
int mymoney6=100;
// Use this for initialization
void Start () {

mytxt = GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
mytxt1= GameObject.Find("Canvas/Panel/Text1").GetComponent<Text> ();
mytxt2= GameObject.Find("Canvas/Panel/Text2").GetComponent<Text> ();
mytxt3= GameObject.Find("Canvas/Panel/Text3").GetComponent<Text> ();
mytxt4= GameObject.Find("Canvas/Panel/Text4").GetComponent<Text>();
mytxt5= GameObject.Find("Canvas/Panel/Text5").GetComponent<Text>();
mytxt6= GameObject.Find("Canvas/Panel/Text6").GetComponent<Text>();
mytxt7= GameObject.Find("Canvas/Panel/Text7").GetComponent<Text>();
mytxt8= GameObject.Find("Canvas/Panel/Text8").GetComponent<Text>();
mytxt9= GameObject.Find("Canvas/Panel/Text9").GetComponent<Text>();
mytxt10= GameObject.Find("Canvas/Panel/Text10").GetComponent<Text>();
mytxt1.text =mymoney1.ToString ();
mytxt3.text =mymoney2.ToString ();
mytxt5.text =mymoney3.ToString ();
mytxt7.text =mymoney4.ToString ();
mytxt9.text =mymoney5.ToString ();
mytxt10.text =mymoney6.ToString ();

}

// Update is called once per frame
void Update () {

}

public void myfun()
{
int num = 0, num1 = 0, num2 = 0, num3 = 0, num4 = 0;

num=Random.Range(0,2);
num1=Random.Range(0,2);
num2=Random.Range(0,2);
num3=Random.Range(0,2);
num4=Random.Range(0,2);
mytxt10.text = mymoney6.ToString ();


if (num == 1) {
num3 = 0;

num1 = 0;
num2 = 0;
num4 = 0;
mymoney6 = mymoney6 + mymoney1 * 2;
mymoney1 = 0;
mymoney2 = 0;
mymoney3 = 0;
mymoney4 = 0;
mymoney5 = 0;


}
if (num1 == 1) {
num3 = 0;

num = 0;
num2 = 0;
num4 = 0;
mymoney6 = mymoney6 + mymoney2 * 2;
mymoney1 = 0;
mymoney2 = 0;
mymoney3 = 0;
mymoney4 = 0;
mymoney5 = 0;
}
if (num2 ==1 ) {
num3 = 0;
num = 0;

num1 = 1;
num4 = 0;
mymoney6 = mymoney6 + mymoney3 * 2;
mymoney1 = 0;
mymoney2 = 0;
mymoney3 = 0;
mymoney4 = 0;
mymoney5 = 0;
}
if (num3 == 1) {
num1 = 0;
num = 0;

num2 = 0;
num4 = 0;
mymoney6 = mymoney6 + mymoney4 * 2;
mymoney1 = 0;
mymoney2 = 0;
mymoney3 = 0;
mymoney4 = 0;
mymoney5 = 0;
}
if (num4 == 1) {
num3 = 0;
num = 0;
num1 = 0;

num2 = 0;
mymoney6 = mymoney6 + mymoney5 * 2;

mymoney1 = 0;
mymoney2 = 0;
mymoney3 = 0;
mymoney4 = 0;
mymoney5 = 0;
}
mytxt.text = num.ToString ();
mytxt2.text = num1.ToString ();
mytxt4.text = num2.ToString ();
mytxt6.text = num3.ToString ();
mytxt8.text = num4.ToString ();

mytxt1.text = mymoney1.ToString ();
mytxt3.text = mymoney2.ToString ();
mytxt5.text = mymoney3.ToString ();
mytxt7.text = mymoney4.ToString ();
mytxt9.text = mymoney5.ToString ();




//Image img = GameObject.Find ("Image").GetComponent<Image> ();
//img.color = UnityEngine.Color.red;
//mytxt1.text =Random.Range(1,2).ToString();
//float translation = Time.deltaTime * 10;


}
public void myfun1()
{
mymoney1 = mymoney1 + 1;
mytxt1.text = mymoney1.ToString ();
mymoney6 = mymoney6 - 1;

mytxt10.text = mymoney6.ToString ();

}
public void myfun2()
{
mymoney2 = mymoney2 + 1;

mytxt3.text = mymoney2.ToString ();
mymoney6 = mymoney6 - 1;

mytxt10.text = mymoney6.ToString ();
}

public void myfun3()
{
mymoney3 = mymoney3 + 1;

mytxt5.text = mymoney3.ToString ();
mymoney6 = mymoney6 - 1;

mytxt10.text = mymoney6.ToString ();
}

public void myfun4()
{
mymoney4 = mymoney4 + 1;

mytxt7.text = mymoney4.ToString ();
mymoney6 = mymoney6 - 1;

mytxt10.text = mymoney6.ToString ();
}

public void myfun5()
{
mymoney5 = mymoney5 + 1;

mytxt9.text = mymoney5.ToString ();
mymoney6 = mymoney6 - 1;

mytxt10.text = mymoney6.ToString ();
}


}

2016年12月15日 星期四

紅綠燈

using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class Counter : MonoBehaviour {
int num;
double fMyWaitTime=12.0;
double WaitTimecount=0;

// Use this for initialization
void Start () {
num = 0;
}

// Update is called once per frame
void Update () {

Text mytxt=GameObject.Find("Text").GetComponent<Text>();
num = num + 1;
int countnum = num % 3;
mytxt.text =countnum.ToString();
WaitTimecount=0;
mywait ();

if (countnum==0)
{
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(1.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (countnum==1)
{
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(1.0F, 1.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)


}
if (countnum==2)
{
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color(0.0F, 1.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}



}




void mywait()
{

while (WaitTimecount <= fMyWaitTime) {
//do stuff;

WaitTimecount = WaitTimecount + 0.01;
Debug.Log ( WaitTimecount );

}

}

}



2016年11月18日 星期五

人物自動繞圈跟旋轉

using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
Vector3[] T = new Vector3[4];
void Start() {
T[0] = new Vector3 ( 89.66888f,0 , -70.36638f);
T[1] = new Vector3 ( 93.61057f,0, 107.5517f);
T[2] = new Vector3 ( -97.4488f,0, 113.4139f);
T[3] = new Vector3 (-91.49706f,0,-82.48169f );
}
int aa = 0;
void Update()
{
// Rotate the object around its local X axis at 1 degree per second
transform.position =Vector3.MoveTowards (transform.position, T [aa], 30 * Time.deltaTime);
if (transform.position == T [aa])
aa = (aa + 1) % 4;
transform.Rotate( 0, 50*Time.deltaTime, 0);

}
}

using UnityEngine;
using System.Collections;

public class TransformFunctions : MonoBehaviour
{
public float moveSpeed = 10f;
public float turnSpeed = 50f;


void Update ()
{
if(Input.GetKey(KeyCode.UpArrow))
transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);

if(Input.GetKey(KeyCode.DownArrow))
transform.Translate(-Vector3.forward * moveSpeed * Time.deltaTime);

if(Input.GetKey(KeyCode.LeftArrow))
transform.Rotate(Vector3.up, -turnSpeed * Time.deltaTime);

if(Input.GetKey(KeyCode.RightArrow))
transform.Rotate(Vector3.up, turnSpeed * Time.deltaTime);
}
}